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Search Published by tashtegolevey, 2020-04-24 17:54:32 Pathfinder 2e - Lost Omens Pages: 1 - 50 51 - 100 101 - 138 Pathfinder 2e - Lost Omens Second Edition LOST OMENSWorld GuideLOST OMENSWorld GuideAUTHORS Table of ContentsTanya DePass, James Jacobs,Lyz Liddell, Ron Lundeen, Liane Merciel, 1 Overview 6Erik Mona, Mark Seifter, and James L. Sutter This overview presents all of the continents and regions of the world known as Golarion,DEVELOPMENT LEADSEleanor Ferron and Luis Loza as well as the planets and planes that lie beyond it—but still reach past their boundaries toADDITIONAL DEVELOPMENT influence the land of Lost Omens!Mark Seifter 2 Absalom and Starstone Isle 12DESIGN LEADMark Seifter One of the oldest and most influential cities in Golarion, Absalom was founded by the livingADDITIONAL GAME DESIGN god Aroden and is home to the legendary Starstone Cathedral. Several mortals have traveledLogan Bonner across the Inner Sea to Absalom and gained godhood from the Test of the Starstone, andEDITING LEADJudy Bauer countless aspirants line the streets of the city, hoping to become the next to ascend.EDITORS 3 Broken Lands 24Amirali Attar Olyaee, Christopher Paul Carey,James Case, Leo Glass, Avi Kool, Lyz Liddell, In this region ruled by scarcity and struggle, residents of the Broken Lands scratch outLuis Loza, Mark Moreland, Adrian Ng,Lacy Pellazar, Patrick Renie, James L. Sutter, and a harsh existence, plagued by desperate demons, metal monstrosities, or the cruel andJason Tondro unfeeling predations of their own neighbors.COVER ARTISTDavid Alvarez 4 Eye of Dread 36CARTOGRAPHERS Where once a holy bastion against evil stood, evil has now prevailed. The icy graspDamien Mammoliti and Rob McCaleb of the lich Tar-Baphon threatens to consume all that surrounds his Isle of Terror, andINTERIOR ARTISTSBiagio D’Alessandro, Klaher Baklaher, the warring nations within his sight must now band together or perish.Luca Bancone, Rogier van de Beek,Tomasz Chistowski, Cynthia F. G., Mariusz Gandzel, 5 Golden Road 48Michele Giorgi, Fabio Gorla, Miguel Harkness,Oksana Kerro, Katerina Kirillova, Named for both their golden sands and the wealth that flows through their markets, theKsenia Kozhevnikova, Roman Roland Kuteynikov,Valeria Lutfullina, Andrea Tentori Montalto, nations of the Golden Road have built their empires on the power of trade. Here the cities runFederico Musetti, Mirco Paganessi,Mary Jane Pajaron, Roberto Pitturru, rich with opportunity, but the deserts still threaten to swallow them and all their luxuries.Riccardo Rullo, Ainur Salimova, KyuShik Shin, andYasen Stoilov 6 High Seas 60ART DIRECTION AND GRAPHIC DESIGN The oceans of Golarion are ruled over by pirates, sea monsters, and the fickle goddess of theEmily Crowell, Sonja Morris, andSarah E. Robinson waves. Those who sail the high seas are subject only to themselves and their own fortune!CREATIVE DIRECTORJames JacobsPUBLISHERErik Mona Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com 27 Impossible Lands 72From a city forced to live without magic to a kingdom ruled entirely by the undead,the Impossible Lands are scarred by an ancient war between two of Golarion’smost powerful mages.8 Mwangi Expanse 84A land characterized by its bounty, the Mwangi Expanse remains ruled bypowerful and unique city-states. Yet upheaval has come in the form of arevolution—a new nation has overthrown its colonialist government andnow seeks to form an alliance in the region.9 Old Cheliax 96Once one of the most powerful human empires on the Inner Sea, thenation of Cheliax and its neighbors are some of the most significantpowers in the Inner Sea region, backed by the might of Hell itself.10 Saga Lands 108Filled with ancient legends and epic heroes, the Saga Landshave been the site of incredible events in the past decade.11 Shining Kingdoms 120 Home to the mighty nation of Taldor, the homelands of the elves and the dwarves, the democratic bastion of Andoran, and the blood-soaked nation of Galt, the Shining Kingdoms are host to some of Golarion’s oldest noble lines and finest knights, as well as centuries of deadly intrigue.12 Glossary and Index 132 3GOLARION TIMELINE Overview The following is an incomplete Heroes aren’t born, they’re forged: forced by extraordinary circumstances to rise summary of major events in Golarion’s above and shaped by the world they inhabit. history, with a focus on those affecting the Inner Sea region. All dates are This book is a guide to that world. In its pages, you’ll learn about the heart of noted in Absalom Reckoning (ar), the Pathfinder setting, known as the Inner Sea region, from the towns and cities counting forward (or backward) from your heroes call home to the wild frontiers and monstrous lairs where they’ll risk the founding of the titular city. Due to everything in search of fortune and glory. The information presented here provides the relative lack of verifiable records, players with a sense of the setting as a whole and is perfect for both fleshing out eras before the Age of Darkness are not existing character concepts and inspiring you when you’re not sure what to play. covered. These include, in order, the Age Is your wizard a necromancer from haunted Ustalav, raised to battle the undead of Creation, in which mortal life first armies of the Whispering Tyrant, or a young student at the Arcanamirium in appeared; the Age of Serpents, in which Absalom, the City at the Center of the World? Perhaps you’re a daring priest from serpentfolk founded Golarion’s first the burning deserts of Qadira, blasting manticores and genies with the blazing great empire; and the Age of Legend, in light of the sun goddess Sarenrae, or a troll-hunting warrior from the icy Lands of which the first human empires rose to the Linnorm Kings. Regardless, here you’ll find the rich details you need to give power, most notably Azlant. your character the perfect backstory, as well as new backgrounds, gods, feats, spells, and other rules to help you customize your ideal hero. AGE OF DARKNESS Likewise, Game Masters will find a rich and exciting world filled with hundreds –5293 ar The monstrous alghollthus of inspiring characters, plots, and adventure locations to get their creativity flowing, call down Earthfall to as well as new gear and magical items to reward their band of adventurers. Will destroy their rebellious you take your group to the rugged land of Numeria in search of alien technology human servants. The from a crashed spaceship? Might they fight devils in diabolical Cheliax, or instead meteorites’ impacts form ally with the denizens of Hell themselves to reforge a troubled empire? They could the Inner Sea, destroy venture into the ancient pyramids of Osirion, where mummies guard magic from a the empires of Azlant and lost age, or battle dragons in the fractious orc hold of Belkzen. Whether you want Thassilon, and kick off a your party to face pirates or giants, elves or dwarves, vampires or sphinxes, there’s thousand years of darkness. no end to the threats and treasures lurking in the ruins of lost empires, in temples The elves leave Golarion via to forgotten gods—or just beyond their campfire’s light. the Sovyrian Stone, or else retreat into the secluded The Inner Sea awaits. Are you ready? corners of the world. The World of Golarion –4987 ar The dwarves complete their Quest for Sky, emerging onto While the multiverse is a big place, most Pathfinder adventures take place on Golarion’s surface for the Golarion: a planet of magic and mystery, where mortal heroes can ascend to first time, driving the orcs godhood and terrifying monsters threaten entire civilizations. This book focuses on before them. the Inner Sea region, the traditional heart of the Pathfinder campaign setting, which consists of the entire continent of Avistan and the northern third of the continent of AGE OF ANGUISH Garund directly to the south. Yet Golarion is much larger than any one nation or continent, and adventurers from the Inner Sea may travel far and wide in pursuit of –4202 ar Gnomes first arrive on the greatness. Below is a brief overview of Golarion’s different major regions. Material Plane, fleeing a mysterious and now forgotten Arcadia calamity in the First World. Millennia ago, the mighty Razatlan Empire spread across this vast continent, –4120 ar The Jistka Imperium rises in gobbling up weaker nations and marking its victories with vast pyramids. When northern Garund as the first the devastation of a meteor impact shattered the Razatlani civilization, the nations human empire in the Inner that were reborn from the wreckage found themselves forced to cooperate with Sea region since Earthfall. each other to survive. Arcadia’s myriad cultures have remained surprisingly peaceful and insular ever since, focusing their energy on the wellbeing of their –3923 ar The Pit of Gormuz opens citizens. From the engineers in the Land of Northern Lakes, who craft clever in Casmaron, setting the machines from unusually abundant skymetal deposits, to the hero-gods of Xopatl massive Spawn of Rovagug and the distant south, Arcadia’s peoples both embrace a settled lifestyle among loose to rampage. their terraced mountaintops and bayou stilt-houses and expand westward across the vast plains of a still lightly populated region. Most Arcadians remain suspicious –3502 ar Old-Mage Jatembe and of foreign cultures that are inclined toward conquest. Eager colonists from Avistan his Ten Magic Warriors are thus restricted to a narrow strip of shoreline along the Grinding Coast, reintroduce wizardry to the cordoned there by the Segada Protocol, which allows only those few exceptional Inner Sea for the first time since Earthfall.6individuals who have won the locals’ trust to pass beyond the shielding mountains AGE OF DESTINY WORLDinto the continent’s interior. GUIDE –3470 ar Ancient Osirion is founded.Avistan –2323 ar Shory aeromancers establish OVERVIEW ABSALOMSettled by immigrants and refugees from all directions, this northern continent Kho, their first flying city.is a hodgepodge of cosmopolitan cultures. The southern shores of the Inner Sea –1281 ar Descendants of Azlant join ANDhold urbanized political powerhouses vying for dominance: Hell-allied Cheliax, STARSTONEthe crumbled and decadent empire of Taldor, and the upstart democracy Andoran. with local humans to establishIn the north, danger—and opportunity—waits for adventurers over every hill in Taldor, Avistan’s first human ISLEorc-ruled Belkzen and the demon-ravaged landscape of the Sarkoris Scar. The north’s empire since Earthfall. BROKENestablished nations are only marginally safer, from the rugged wilderness of Varisia –892 ar The wizard-ruled nations LANDSand witch-ruled Irrisen to the shadowed moors of gothic Ustalav and sadistic Nidal. of Geb and Nex begin a EYE OFAvistan also has the distinction of being the center of several nonhuman cultures centuries-long magical war. DREADin the Inner Sea region, as dwarves attempt to reforge their lost empire in the Five –632 ar The Tarrasque, greatest of the GOLDENKings Mountains and elves guard the reclaimed lands in forested Kyonin that have Spawn of Rovagug, devastates ROADbeen their stronghold since their return to Golarion after the Age of Darkness. Avistan before being defeated HIGH SEAS and sealed away. IMPOSSIBLECasmaron LANDS AGE OF ENTHRONEMENT MWANGIDominated by the landlocked Castrovin Sea, Casmaron is at once densely populated EXPANSEand eerily empty—its bustling empires are interspersed with the ghost-haunted wastes 1 ar Aroden, the Last Azlanti, raisesof lost civilizations. To the west, the Padishah Empire of Kelesh rules unquestioned the Starstone and the Isle of OLDthrough genie magic and deft politics, while the south belongs to the Impossible Kortos from the depths of the CHELIAXKingdoms of Vudra and their mighty rajahs. Traders flock to the archipelago of Inner Sea, becoming a livingIblydos, where legends walk the streets under the tutelage of cyclopean sages, while god. Absalom is founded. SAGAxenophobic Kaladay bans foreigners from its fabulous cities. Countless caravans LANDStravel the trade routes between these nations, rolling through the nomad-controlled 1893 ar Norgorber passes the SHININGGrass Sea. Yet no matter how these empires spread their wings, they are constantly Test of the Starstone and KINGDOMSreminded of their own mortality by the ruins of those vast civilizations that came achieves godhood.before—places like Iobaria, fallen in the wake of the plague known as the Choking 7Death, and great Ninshabur, razed to the ground by the Spawn of Rovagug, the 2632 ar The elves return to Golarionmonstrous offspring of the god of destruction. from their refuge in Sovyrian, reestablishing the nationCrown of the World of Kyonin.Frozen and forbidding, the Crown of the World stretches across Golarion’s arctic 2765 ar Cayden Cailean drunkenlycircle, containing its polar ice cap—called the High Ice—as well as an outer ring of survives the Test of thebleak mountains, evergreen forests, and stormy seas. Its primary human residents Starstone and ascendsare the Erutaki, whose hundreds of different tribes live in scattered fishing villages to godhood.or follow mammoths and caribou across the ice, while Ulfen and Tian enclavesdot the taiga called the Outer Ring, forgoing the comforts of southern nations 3203 ar Having already been killed oncefor the freedom of the wildlands. They are joined by scattered settlements of by Aroden, the wizard-kingsnowcaster elves, dwarves, and frost giants, as well as more predatory residents Tar-Baphon returns as thelike wendigos, dragons, and remorhazes. Yet the majority of the Crown consists lich known as the Whisperingof icy desolation, trackless wastes occasionally interrupted by strange ruins. The Tyrant, uniting the orc hordesmost famous of these ruins is the Nameless Spires, an alien city of star-shaped to terrorize Avistan.buildings and 2,000-foot-tall towers positioned at the North Pole, believed bysome scholars to date back to the planet’s formation. Despite the obvious danger 3313 ar Witch-Queen Baba Yagait presents, the Crown of the World sees plenty of visitors due to the Path of conquers part of the Lands ofAganhei, the overland trade route connecting Avistan to Tian Xia. Every summer, the Linnorm Kings, founding thecaravans looking to avoid the dangerous and costly sea routes between the two winter-locked realm of Irrisen.continents race across the ice in a journey that can take several months. 3660 ar The Dragon Plague beginsThe Darklands in Taldor, and magically controlled dragons rampageGolarion’s crust is riddled with cracks, and immense networks of tunnels and across the nation for acaverns connect every continent. It’s from these deep places that the dwarves dozen years.and orcs first emerged, yet few surface dwellers look upon these undergroundworlds fondly, for their lightless depths are home to predators both monstrous 3754 ar Taldor launches the Shining Crusade, a 70-plus-year war against the Whispering Tyrant. The lich is eventually imprisoned in Gallowspire, though not before he murders Aroden’s herald, the warrior goddess Arazni. The nation ofLastwall is established to keep and refined. Scholars divide the Darklands into three layers. The uppermost— him contained. Nar-Voth—is the closest to a conventional cave system. Its tunnels are inhabited 3832 ar Iomedae, hero of the Shining by isolated tribes of xulgaths, deros, duergar, calignis, and other surface creatures Crusade, passes the Test of who descended into the dark for safety and found themselves twisted by isolation the Starstone and becomes and dark energies. The middle section, Sekamina, once boasted a vast serpentfolk Aroden’s new herald. empire yet is now most notably inhabited by drow—elves who fled underground 3980 ar The Rending. Droskar’s to avoid Earthfall and were transformed into sinister demon-worshippers by the Crag erupts, rocking leaking thoughts of Rovagug. The deepest level, Orv, is a series of impossibly southern Avistan. large caverns, maintained since the beginning of the world by unknown and alien 4081 ar Cheliax breaks away from magic, each containing its own pockets of ecosystems. Orv’s residents are feared Taldor, taking with it and revered by the inhabitants of higher levels. Andoran, Galt, and Isger in a decade-long civil war dubbed Garund the Even-Tongued Conquest. The new Chelish empire begins A land of scorching deserts and impassable jungles, Garund’s northern half is centuries of expansion. closely linked with Avistan due to the prosperous trade routes across the Inner Sea 4307 ar The Pathfinder Society is but is home to civilizations far older than most of those in its northern neighbor. founded in Absalom. In the sandy north, Osirian adventurers seek ancient secrets in their ancestors’ pyramids, while Thuvians peddle elixirs of immortality and atheistic Rahadoumi AGE OF LOST OMENS refuse to bow to gods, even to gain their aid. To the east, the ancient magical kingdoms of Geb and Nex wage an endless war of subtle spells and undead 4606 ar Aroden dies mysteriously, soldiers, while the western coast is drowned by a massive hurricane called the Eye leaving the Empire of Cheliax of Abendego, whose ravaging winds shelter pirates and assassins. In the distant without a divine mandate. south, dinosaur-riding lizardfolk share the land with the celestially appointed Iomedae takes on many of matriarchs of Holomog. In the middle of them all, the verdant jungles and Aroden’s followers and legacy, savannas of the Mwangi Expanse house thousands of independent tribes, nations, becoming known as the and traditionalist coalitions. Inheritor. The Eye of Abendego forms off of Garund’s western Ruins of Azlant coast, drowning the nations of Lirgen and Yamasa. The Long ago in the Age of Legend, what most scholars believe to be one of humanity’s Worldwound opens in northern first great empires arose on the continent of Azlant, having been guided by the alien Avistan; demons pour forth and knowledge and magic of the aquatic alghollthus. Over time, however, the Azlanti destroy the nation of Sarkoris. grew arrogant and defied their masters. In retribution, the alghollthus called down the cataclysmic event known as Earthfall. Its impact produced massive tidal 4622 ar The weakening Church of waves that drowned the empire and sank much of the continent beneath the sea. Aroden launches the First Today, Azlant is an uncharted maze of shattered islands. Its ruins are inhabited by Mendevian Crusade, hoping to monsters, guarded by Mordant Spire elves—mysterious warriors who watch over close the Worldwound. the lost continent lest greedy fools inadvertently trigger a second apocalypse—and picked over by the few bold adventurers in search of ancient magic who

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