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Additional effectFrom Bulbapedia, the community-driven Pokémon encyclopedia.Jump to navigationJump to search This section is incomplete.Please feel free to edit this section to add missing information and complete it. Reason: Generations in which Charge Beam's effect chance can overflow An additional effect (Japanese: 追加効果 additional effect), sometimes also called an added effect, is the in-battle secondary effect of a damaging move. Contents 1 Effects that affect additional effects 2 Classification 3 List of moves with additional effects 4 In other languages 5 See also Tech and Gaming0 seconds of 34 secondsVolume 0%Press shift question mark to access a list of keyboard shortcutsKeyboard ShortcutsEnabledDisabledPlay/PauseSPACEIncrease Volume↑Decrease Volume↓Seek Forward→Seek Backward←Captions On/OffcFullscreen/Exit FullscreenfMute/UnmutemSeek %0-9 facebook twitter Email pinterest Linkhttps://cdn.jwplayer.com/previews/PCT3X4ixCopiedLive00:0000:3400:34 Effects that affect additional effects There are several moves and Abilities which have effects on moves with additional effects. The Ability Serene Grace doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%) The Ability Sheer Force boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring The Ability Shield Dust prevents the Pokémon from being affected by other Pokémon's moves' additional effects The held item Covert Cloak prevents the Pokémon from being affected by other Pokémon's moves' additional effects The rainbow created by Water Pledge when used in combination with Fire Pledge doubles the chances of additional effects The effects of the rainbow and Serene Grace stack, except for chances to flinch (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280% thus causing it to overflow to 24%, as moves with 100% effect chance which overflow back to 100%. Classification Only damaging moves can count as moves with additional effects. Additional effects typically include moves with a chance to increase the user's stats, decrease the target's stats, inflict status conditions, or cause flinching. Even if the effect has a 100% chance of applying, it can still be classified as an additional effect. Some moves have multiple additional effects; for example, Ice Fang has a 10% chance of freezing the target and an independent 10% chance of causing the target to flinch. The effects of Anchor Shot, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, and Spirit Shackle are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, Thousand Waves (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects. The Abilities Stench and Poison Touch and the held items Razor Fang and King's Rock grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using Fling while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item). Max Moves are not considered to have additional effects, but some Z-Moves (such as Genesis Supernova and Stoked Sparksurfer) are. Moves that lower the user's stat stages (such as Overheat and Close Combat) are not considered to have an additional effect, even if they also raise a stat (such as Scale Shot). HP-draining, such as the effect of Giga Drain, is also not considered an additional effect. The item-removing effect of Knock Off, item-stealing effect of Thief and Covet, status condition-curing effect of Smelling Salts and Wake-Up Slap, barrier-removing effect of Brick Break and Psychic Fangs, the type-changing effect of Burn Up, and switch-forcing effect of Dragon Tail and Circle Throw are not considered additional effects. List of moves with additional effects Move Type Category Chance Additional effect Acid Poison Special 10% Lowers the target's Special Defense by 1 stage. Acid Spray Poison Special 100% Lowers the target's Special Defense by 2 stages. Air Slash Flying Special 30% Inflicts flinch on the target. Anchor Shot Steel Physical 100% Traps the target. Ancient Power Rock Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. Apple Acid Grass Special 100% Lowers the target's Special Defense by 1 stage. Astonish Ghost Physical 30% Inflicts flinch on the target. Aura Wheel Electric Physical 100% Raises the user's Speed by 1 stage. Aurora Beam Ice Special 10% Lowers the target's Attack by 1 stage. Bite Dark Physical 30% Inflicts flinch on the target. Blaze Kick Fire Physical 10% Inflicts burn on the target. Blizzard Ice Special 10% Inflicts freeze on the target. Blue Flare Fire Special 20% Inflicts burn on the target. Body Slam Normal Physical 30% Inflicts paralysis on the target. Bolt Strike Electric Physical 20% Inflicts paralysis on the target. Bone Club Ground Physical 10% Inflicts flinch on the target. Bounce Flying Physical 30% Inflicts paralysis on the target. Breaking Swipe Dragon Physical 100% Lowers the target's Attack by 1 stage. Bubble Water Special 10% Lowers the target's Speed by 1 stage. Bubble Beam Water Special 10% Lowers the target's Speed by 1 stage. Bug Buzz Bug Special 10% Lowers the target's Special Defense by 1 stage. Bulldoze Ground Physical 100% Lowers the target's Speed by 1 stage. Burning Jealousy Fire Special Varies Inflicts burn on targets with increased stats. Buzzy Buzz Electric Special 100% Inflicts paralysis on the target. Charge Beam Electric Special 70% Raises the user's Special Attack by 1 stage. Chatter Flying Special 100% Inflicts confusion on the target. Clangorous Soulblaze Dragon Special 100% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. Confusion Psychic Special 10% Inflicts confusion on the target. Constrict Normal Physical 10% Lowers the target's Speed by 1 stage. Cross Poison Poison Physical 10% Inflicts poison on the target. Crunch Dark Physical 20% Lowers the target's Defense by 1 stage. Crush Claw Normal Physical 50% Lowers the target's Defense by 1 stage. Dark Pulse Dark Special 20% Inflicts flinch on the target. Diamond Storm Rock Physical 50% Raises the user's Defense by 2 stages. Discharge Electric Special 30% Inflicts paralysis on the target. Dizzy Punch Normal Physical 20% Inflicts confusion on the target. Double Iron Bash Steel Physical 30% Inflicts flinch on the target. Dragon Breath Dragon Special 30% Inflicts paralysis on the target. Dragon Rush Dragon Physical 20% Inflicts flinch on the target. Drum Beating Grass Physical 100% Lowers the target's Speed by 1 stage. Dynamic Punch Fighting Physical 100% Inflicts confusion on the target. Earth Power Ground Special 10% Lowers the target's Special Defense by 1 stage. Eerie Spell Psychic Special 100% Reduces the PP of the target's most recently used move by 3. Electroweb Electric Special 100% Lowers the target's Speed by 1 stage. Ember Fire Special 10% Inflicts burn on the target. Energy Ball Grass Special 10% Lowers the target's Special Defense by 1 stage. Extrasensory Psychic Special 10% Inflicts flinch on the target. Fake Out Normal Physical 100% Inflicts flinch on the target. Fiery Dance Fire Special 50% Raises the user's Special Attack by 1 stage. Fiery Wrath Dark Special 20% Inflicts flinch on the target. Fire Blast Fire Special 10% Inflicts burn on the target. Fire Fang Fire Physical 19% Inflicts flinch or burn on the target. Fire Lash Fire Physical 100% Lowers the target's Defense by 1 stage. Fire Punch Fire Physical 10% Inflicts burn on the target. Flame Charge Fire Physical 100% Raises the user's Speed by 1 stage. Flame Wheel Fire Physical 10% Inflicts burn on the target. Flamethrower Fire Special 10% Inflicts burn on the target. Flare Blitz Fire Physical 10% Inflicts burn on the target. Flash Cannon Steel Special 10% Lowers the target's Special Defense by 1 stage. Fling Dark Physical 100% Varies with held item. Not considered an additional effect by Sheer Force. Floaty Fall Flying Physical 30% Inflicts flinch on the target. Focus Blast Fighting Special 10% Lowers the target's Special Defense by 1 stage. Force Palm Fighting Physical 30% Inflicts paralysis on the target. Freeze-Dry Ice Special 10% Inflicts freeze on the target. Freeze Shock Ice Physical 30% Inflicts paralysis on the target. Freezing Glare Psychic Special 10% Inflicts freeze on the target. Genesis Supernova Psychic Special 100% Creates Psychic Terrain. Glaciate Ice Special 100% Lowers the target's Speed by 1 stage. Grav Apple Grass Physical 100% Lowers the target's Defense by 1 stage. Gunk Shot Poison Physical 30% Inflicts poison on the target. Headbutt Normal Physical 30% Inflicts flinch on the target. Heart Stamp Psychic Physical 30% Inflicts flinch on the target. Heat Wave Fire Special 10% Inflicts burn on the target. Hurricane Flying Special 30% Inflicts confusion on the target. Hyper Fang Normal Physical 10% Inflicts flinch on the target. Ice Beam Ice Special 10% Inflicts freeze on the target. Ice Burn Ice Special 30% Inflicts burn on the target. Ice Fang Ice Physical 19% Inflicts flinch or freeze on the target. Ice Punch Ice Physical 10% Inflicts freeze on the target. Icicle Crash Ice Physical 30% Inflicts flinch on the target. Icy Wind Ice Special 100% Lowers the target's Speed by 1 stage. Inferno Fire Special 100% Inflicts burn on the target. Iron Head Steel Physical 30% Inflicts flinch on the target. Iron Tail Steel Physical 10% Lowers the target's Defense by 1 stage. Lava Plume Fire Special 30% Inflicts burn on the target. Leaf Tornado Grass Special 30% Lowers the target's accuracy by 1 stage. Lick Ghost Physical 30% Inflicts paralysis on the target. Liquidation Water Physical 20% Lowers the target's Defense by 1 stage. Low Sweep Fighting Physical 100% Lowers the target's Speed by 1 stage. Lunge Bug Physical 100% Lowers the target's Attack by 1 stage. Luster Purge Psychic Special 50% Lowers the target's Special Defense by 1 stage. Metal Claw Steel Physical 10% Raises the user's Attack by 1 stage. Meteor Mash Steel Physical 20% Raises the user's Attack by 1 stage. Mirror Shot Steel Special 30% Lowers the target's accuracy by 1 stage. Mist Ball Psychic Special 50% Lowers the target's Special Attack by 1 stage. Moonblast Fairy Special 30% Lowers the target's Special Attack by 1 stage. Mud Bomb Ground Special 30% Lowers the target's accuracy by 1 stage. Mud Shot Ground Special 100% Lowers the target's Speed by 1 stage. Mud-Slap Ground Special 100% Lowers the target's accuracy by 1 stage. Muddy Water Water Special 30% Lowers the target's accuracy by 1 stage. Mystical Fire Fire Special 100% Lowers the target's Special Attack by 1 stage. Needle Arm Grass Physical 30% Inflicts flinch on the target. Night Daze Dark Special 40% Lowers the target's accuracy by 1 stage. Nuzzle Electric Physical 100% Inflicts paralysis on the target. Octazooka Water Special 50% Lowers the target's accuracy by 1 stage. Ominous Wind Ghost Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. Play Rough Fairy Physical 10% Lowers the target's Attack by 1 stage. Poison Fang Poison Physical 50% Inflicts bad poison on the target. Poison Jab Poison Physical 30% Inflicts poison on the target. Poison Sting Poison Physical 30% Inflicts poison on the target. Poison Tail Poison Physical 10% Inflicts poison on the target. Powder Snow Ice Special 10% Inflicts freeze on the target. Power-Up Punch Fighting Physical 100% Raises the user's Attack by 1 stage. Psybeam Psychic Special 10% Inflicts confusion on the target. Psychic Psychic Special 10% Lowers the target's Special Defense by 1 stage. Pyro Ball Fire Physical 10% Inflicts burn on the target. Razor Shell Water Physical 50% Lowers the target's Defense by 1 stage. Relic Song Normal Special 10% Inflicts sleep on the target. Rock Climb Normal Physical 20% Inflicts confusion on the target. Rock Slide Rock Physical 30% Inflicts flinch on the target. Rock Smash Fighting Physical 50% Lowers the target's Defense by 1 stage. Rock Tomb Rock Physical 100% Lowers the target's Speed by 1 stage. Rolling Kick Fighting Physical 30% Inflicts flinch on the target. Sacred Fire Fire Physical 50% Inflicts burn on the target. Scald Water Special 30% Inflicts burn on the target. Scorching Sands Ground Special 30% Inflicts burn on the target. Searing Shot Fire Special 30% Inflicts burn on the target. Secret Power Normal Physical 30% Special: Inflicts varying conditions depending on the battle environment. See Secret Power. Seed Flare Grass Special 40% Lowers the target's Special Defense by 2 stages. Shadow Ball Ghost Special 20% Lowers the target's Special Defense by 1 stage. Shadow Bone Ghost Physical 20% Lowers the target's Defense by 1 stage. Shell Side Arm Poison Special 20% Inflicts poison on the target. Signal Beam Bug Special 10% Inflicts confusion on the target. Silver Wind Bug Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. Sizzly Slide Fire Physical 100% Inflicts burn on the target. Skitter Smack Bug Physical 100% Lowers the target's Special Attack by 1 stage. Sky Attack Flying Physical 30% Inflicts flinch on the target. Sludge Poison Special 30% Inflicts poison on the target. Sludge Bomb Poison Special 30% Inflicts poison on the target. Sludge Wave Poison Special 10% Inflicts poison on the target. Smog Poison Special 40% Inflicts poison on the target. Snarl Dark Special 100% Lowers the target's Special Attack by 1 stage. Snore Normal Special 30% Inflicts flinch on the target. Spark Electric Physical 30% Inflicts paralysis on the target. Sparkling Aria Water Special 100% If the target has a burn, cures that burn. Spirit Break Fairy Physical 100% Lowers the target's Special Attack by 1 stage. Spirit Shackle Ghost Physical 100% Traps the target. Splishy Splash Water Special 30% Inflicts paralysis on the target. Steam Eruption Water Special 30% Inflicts burn on the target. Steamroller Bug Physical 30% Inflicts flinch on the target. Steel Wing Steel Physical 10% Raises the user's Defense by 1 stage. Stoked Sparksurfer Electric Special 100% Inflicts paralysis on the target. Stomp Normal Physical 30% Inflicts flinch on the target. Strange Steam Fairy Special 20% Inflicts confusion on the target. Struggle Bug Bug Special 100% Lowers the target's Special Attack by 1 stage. Throat Chop Dark Physical 100% Prevents the target from using sound-based moves. Thunder Electric Special 30% Inflicts paralysis on the target. Thunder Fang Electric Physical 19% Inflicts flinch or paralysis on the target. Thunder Punch Electric Physical 10% Inflicts paralysis on the target. Thunder Shock Electric Special 10% Inflicts paralysis on the target. Thunderbolt Electric Special 10% Inflicts paralysis on the target. Thunderous Kick Fighting Physical 100% Lowers the target's Defense by 1 stage. Tri Attack Normal Special 20% Inflicts burn, freeze, or paralysis on the target. Trop Kick Grass Physical 100% Lowers the target's Attack by 1 stage. Twineedle Bug Physical 20% Inflicts poison on the target. Twister Dragon Special 20% Inflicts flinch on the target. Volt Tackle Electric Physical 10% Inflicts paralysis on the target. Water Pulse Water Special 20% Inflicts confusion on the target. Waterfall Water Physical 20% Inflicts flinch on the target. Zap Cannon Electric Special 100% Inflicts paralysis on the target. Zen Headbutt Psychic Physical 20% Inflicts flinch on the target. Zing Zap Electric Physical 30% Inflicts flinch on the target. In other languages Language Title Chinese Cantonese 追加效果 Mandarin 追加效果 French Cumul d’effet*Effet additionnel* German Zusatzeffekt*Besonderer Effekt* Italian Effeto aggiuntivo Korean 추가 효과가 Spanish Efecto secundario See also Moves by effect Retrieved from "https://bulbapedia.bulbagarden.net/w/index.php?title=Additional_effect&oldid=3616871" Categories: Articles needing more informationGame mechanicsNavigation menuPersonal tools21:49:02 (UTC)Create accountLog inNavigationMain PageEditor's HubHelpFrequently asked questionsBulbawiki forumRecent changesRandom pageSearch BulbagardenBulbagarden home pageBulbagarden ArchivesBulbagarden ForumsBulbagarden Discord serverFacebookTwitchYouTubeTwitterTumblrToolsWhat links hereRelated changesUpload fileSpecial pagesPrintable versionPermanent linkPage informationIn other languagesItaliano日本語中文 This page was last edited on 29 November 2022, at 09:33.Content is available under Attribution-NonCommercial-ShareAlike 2.5. 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