description
In this adventure set near the end of World War II, join a daring commando raid that blows open a new, weird front in the war. When a midnight raid on a Luftwaffe base reveals more than advanced aircraft, the player characters discover a strange new threat capable of turning the tide of the war. Players can assume the roles of six premade characters—a multinational team of Allied commandos—or they can make their own characters using the included additional player options.
Power of the Vril can be run as a short, one or two session adventure or can be expanded into a campaign by using the rich adventure seeds and campaign hooks included. The war may be soon over, but the battle with arcane forces is just beginning.
Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this product.
Details
Rule System | Genesys |
Author(s) | |
Artist(s) | |
Creation Method | Human-Created Without AI |
Filters |
ISBN | N/A |
Publisher Stock | N/A |
File Size | 16.96 MB |
Format | |
Last Updated | Aug 6, 2019 |
Added to Catalog | Aug 1, 2019 |
Languages | English |
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Customer Ratings Breakdown
5 out of 5 for 5 ratings
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Alan
PurchaserFeb 11, 2021This is a great adventure for people looking to play Genesys with just the core book. The author provides lots of materials for you to work with including other plot hooks and side mission suggestions. It's also nice to see something published for the foundry that helps expand the "weird war" setting of the core book.
Benjamin
PurchaserJan 22, 2020Have really enjoyed this Adventure, I had been wanting to tell a Weird War story but had no idea how. This adventure's exciting story arc and fully flushed out characters, gave me a starting point to tell the story that was in my head. In addition I feel it is not only a good intro adventure for players newer to Weird War but also to Genesys itself.
Matt
PurchaserAug 5, 2019Report
Is there any possibility the character sheets could be updated to show which dice to roll, please? I would like to use this adventure as an introduction to the system for people who have never played before, and that would go a very long way to making it more intuitive.
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